Isaac Schultz for Atlas Obscura dives into the Digital Ludeme Project, whose researchers are keen on “figuring out what the rules must have been, using A.I.”
Explore more >Adrienne Raphel for the Paris Review observes
“If you’re a piece of artificial intelligence software, you might have a hard time solving a crossword.”
Authors Yannakakis, Georgios N., Togelius, Julian This is the first textbook dedicated to explaining how A.I. can be used in and for games.
Explore more >A. Bogdanovych of University of Western Sydney presents the design of an immersive, intelligent, and interactive computational preservation—3I technology—based on tight fusion of 3D virtual worlds and A.I..
Explore more >MIT Technology Review surveys how new techniques of machine vision, A.I. and data mining provide an entirely new way to study ancient games and to build a better understanding of the way they have evolved.
Explore more >Frank Oestergaard of IBM details process of data capture and analysis for insights that help reveal audience preferences, improve crowd safety, answer frequently asked questions and more.
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